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Dwarf Marauder


Dwarf, Humanoid

Dwarf Marauder

Level 3
Leader
EV 20
1MSize
5Speed
132Stamina
4Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+0Agility
R+2Reason
I+1Intuition
P+0Presence
ll
Main action

Levitating Axes

Signature
KeywordsMeleePsionicRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 3
!8 damage; slide 1
@12 damage; slide 3
#15 damage; slide 5
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

3 MaliceA target force moved adjacent to an ally of the marauder lord is restrained until the end of their next turn.
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Maneuver

Magnetomancy

KeywordsPsionicRanged
ActionManeuver
DistanceRanged 10
TargetOne creature or object
Effect

The target vertical slides up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

5 MaliceThis ability takes the Area keyword and loses the Ranged keyword, its distance becomes a 10 burst, and it targets each restrained creature in the area.
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Triggered action

Your Weapon Is Useless

KeywordsPsionicRanged
ActionTriggered action
DistanceRanged 10
TargetSelf or one ally
Trigger

A creature makes a melee strike against the target.

Effect

The target halves any damage from the strike and the triggering creature takes 4 damage.

**
Trait

End Effect

At the end of each of their turns, the marauder lord can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*Villain Actions
**

Ajax Will Pay Well for These Specimens

Villain Action 1
KeywordsAreaPsionicRangedWeapon
Distance5 cube within 10
TargetEach enemy in the area
Effect

The marauder lord uses Levitating Axes against each target, making one power roll against all targets.

**

Don't Let Them Escape!

Villain Action 2
KeywordsArea
Distance5 burst
TargetEach ally in the area
Effect

Each target shifts up to their speed. The marauder lord then uses Levitating Axes.

**

Test Your Metal!

Villain Action 3
KeywordsPsionicRanged
DistanceRanged 10
TargetSpecial
Effect

The marauder lord creates three size 2 metal objects in unoccupied spaces within distance. Whenever the marauder lord uses Magnetomancy, they can additionally target one of these objects.

Source: Draw Steel: Monsters · printing 1.01