Dwarf Marauder¶
Dwarf Marauder
Levitating Axes
A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Magnetomancy
The target vertical slides up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Your Weapon Is Useless
A creature makes a melee strike against the target.
The target halves any damage from the strike and the triggering creature takes 4 damage.
End Effect
At the end of each of their turns, the marauder lord can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
*Villain Actions
Ajax Will Pay Well for These Specimens
The marauder lord uses Levitating Axes against each target, making one power roll against all targets.
Don't Let Them Escape!
Each target shifts up to their speed. The marauder lord then uses Levitating Axes.
Test Your Metal!
The marauder lord creates three size 2 metal objects in unoccupied spaces within distance. Whenever the marauder lord uses Magnetomancy, they can additionally target one of these objects.