Dwarf Malice¶
Malice
Dwarf Malice
At the start of any dwarf's turn, you can spend Malice to activate one of the following features.
Breaching Charge
3 Malice
Rappelling Barrage
5 Malice
Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.
Snaring Line
7 Malice
Main action
AreaMagicRanged
Distance
10 x 1 line within 10
Targets
Each enemy in the area
Effect
Each target makes an Agility test.
Agility Test
The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.
Special
This ability can't be used by a minion.
Source: Draw Steel: Monsters ·
printing 1.01