Dwarf Malice¶
Malice Features
Dwarf Malice
At the start of any dwarf's turn, you can spend Malice to activate one of the following features.
Breaching Charge
3 Malice
Rappelling Barrage
5 Malice
Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.
Main action
Snaring Line
7 Malice
AreaMagicRanged
Distance
10 x 1 line within 10
Targets
Each enemy in the area
Effect
Each target makes an Agility test.
Special
This ability can't be used by a minion.
The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.
Source: Draw Steel: Monsters ·
printing 1.01