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Dwarf Reel Winch


Monster

Dwarf Reel Winch

Dwarf, Humanoid
Level 1
Platoon Support
EV 6
1MSize
5Speed
36Stamina
2Stability
3Free Strike
Immunity
Weakness
Movement
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
l

Snaring Crossbow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!5 damage; M < 0 slowed (save ends)
@7 damage; M < 1 slowed (save ends)
#9 damage; M < 2 slowed (save ends)
Effect

The target is pulled up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

f

Reel Them In

KeywordsRangedWeapon
ActionManeuver
DistanceRanged 10
TargetThree creatures
Effect

The target is pulled up to 8 squares. A restrained or slowed target can be pulled an additional 2 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

*Malice Features

At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice

*

Breaching Charge

A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).

*

Rappelling Barrage

Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.

*

Snaring Line

KeywordsAreaMagicRanged
Distance10 x 1 line within 10
TargetEach enemy in the area
!8 damage; restrained (EoT)
@6 damage; slowed (EoT)
#No effect.
Effect

Each target makes an Agility test.

Special

This ability can't be used by a minion.

The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.

Source: Draw Steel: Monsters · printing 1.01