Dwarf Reel Winch¶
Dwarf Reel Winch
Snaring Crossbow
The target is pulled up to 5 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Reel Them In
The target is pulled up to 8 squares. A restrained or slowed target can be pulled an additional 2 squares. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
We Have a Quota!
If a target made slowed by the reel winch is already grabbed or slowed, the grabbed and slowed conditions end and the target is restrained (save ends).
*Malice Features
At the start of any dwarf's turn, you can spend Malice to activate one of the following features. Dwarf Malice
Breaching Charge
A dwarf can destroy one adjacent object or square of wall for each 3 Malice spent. Each enemy adjacent to the destroyed object or square takes the object's Stamina in damage (3 for wood, 6 for stone, or 9 for metal).
Rappelling Barrage
Each dwarf acting this turn can automatically climb at full speed while moving. At any point during this movement, they can make a free strike.
Snaring Line
Each target makes an Agility test.
The snaring line remains until the end of the encounter. Any enemy who moves into the area for the first time in a round or starts their turn there must make the test.
This ability can't be used by a minion.