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Dwarf Warden


Dwarf, Humanoid

Dwarf Warden

Level 2
Platoon Brute
EV 8
1MSize
5Speed
59Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+0Reason
I+1Intuition
P+0Presence
ll
Main action

Concussive Maul

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage; push 1
@10 damage; push 3
#13 damage; push 5; M < 2 restrained (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

ll
Main action

Concussive Shockwave

KeywordsAreaWeapon
ActionMain action
Distance3 cube within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; push 2; A < 0 slowed (save ends)
@8 damage; push 2; A < 1 slowed (save ends)
#11 damage; push 2; A < 2 slowed (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

**
Trait

Escort the Prisoners

Whenever the warden moves, they can carry an adjacent restrained enemy as if the enemy were grabbed by them.

Source: Draw Steel: Monsters · printing 1.01