Skip to content

Dwarf Warden


Monster

Dwarf Warden

Dwarf, Humanoid
Level 2
Platoon Brute
EV 8
1MSize
5Speed
59Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+2Might
A+0Agility
R+0Reason
I+1Intuition
P+0Presence
l

Concussive Maul

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!7 damage; push 1
@10 damage; push 3
#13 damage; push 5; M < 2 restrained (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

l

Concussive Shockwave

KeywordsAreaWeapon
ActionMain action
Distance3 cube within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; push 2; A < 0 slowed (save ends)
@8 damage; push 2; A < 1 slowed (save ends)
#11 damage; push 2; A < 2 slowed (save ends)
Effect

A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.

*

Escort the Prisoners

Whenever the warden moves, they can carry an adjacent restrained enemy as if the enemy were grabbed by them.

Source: Draw Steel: Monsters · printing 1.01