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Slaughter Demon


Monster

Slaughter Demon

Abyssal, Demon, Hobgoblin
Level 4
Elite Brute
EV 24
3Size
7Speed
140Stamina
3Stability
6Free Strike
ImmunityFire 5
Weakness
MovementBurrow
M+3Might
A+0Agility
R-1Reason
I+1Intuition
P+0Presence
l

Steely Skewer

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 3
TargetTwo creatures or objects
Power Roll+ 3
!9 damage
@14 damage; A < 2 bleeding (save ends)
#17 damage; A < 3 bleeding and restrained (save ends)
Effect

A creature restrained this way moves with the slaughter demon. The slaughter demon can have up to six creatures or objects restrained at once.

l

Tail Stinger

KeywordsMeleeStrikeWeapon
DistanceMelee 5
TargetOne creature or object
Power Roll+ 3
!10 poison damage; M < 1 weakened (save ends)
@16 poison damage; M < 2 weakened (save ends)
#20 poison damage; M < 3 weakened (save ends)
Effect

A target weakened this way also has damage weakness 3.

*

Drag Below

The slaughter demon can make a free strike as part of using the Dig maneuver. If the target of the free strike has M < 2, they are grabbed and take a bane on the Escape Grab maneuver.

)

Devour Soul

KeywordsAreaMagic
Distance5 burst
TargetThe triggering creature
Trigger

A creature within distance who has a soul dies.

Effect

The target can't be brought back to life. Until the end of the encounter, the slaughter demon gains an edge on power rolls.

*

Soulsight

Any creature within 2 squares of the slaughter demon can't be hidden from them.

*

Lethe

While the slaughter demon is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01