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Brambleguard


Monster

Brambleguard

Elemental, High Elf
Level 2
Platoon Defender
EV 8
2Size
4Speed
59Stamina
3Stability
4Free Strike
Immunity
Weakness
Movement
M+2Might
A+0Agility
R+0Reason
I+0Intuition
P+2Presence
l

Wall of Roses

Signature
KeywordsAreaMagic
DistanceSpecial; see below
TargetSelf
Effect

Until the start of the brambleguard's next turn, their speed is 0 and they extend themself into a 5 wall. Each ally who starts their turn adjacent to the brambleguard regains 5 Stamina and can apply the Magic keyword to their weapon abilities until the end of their turn.

l

Whip Frenzy

KeywordsAreaWeapon
Distance2 burst
TargetEach enemy in the area
Power Roll+ 2
!4 damage
@7 damage; push 3
#10 damage; push 3; A < 2 bleeding (save ends)
*

Thicket and Thorns

The brambleguard blocks line of effect for enemies. Each enemy who starts their turn adjacent to a brambleguard takes 4 damage.

*Malice Features

At the start of any high elf's turn, you can spend Malice to activate one of the following features. High Elf Malice

*

Chaincast

Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

*

Gift From an Accursed Tome

KeywordsAreaMagic
Distance5 x 1 line within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect

The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

Special

This ability can't be used by a minion.

*

In Defiance of Time

Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

Source: Draw Steel: Monsters · printing 1.01