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High Elf Orbweaver


Fey, High Elf, Humanoid

High Elf Orbweaver

Level 3
Platoon Hexer
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+2Intuition
P+2Presence
ll
Main action

Awash

Signature
KeywordsAreaMagic
ActionMain action
Distance3 cube within 1
TargetEach creature in the area
Power Roll+ 2
!4 cold damage; M < 0 push 3
@6 cold damage; M < 1 push 5 or prone
#9 cold damage; M < 2 slide 5 or prone
ll
Main action

Aetherweb

KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 8
TargetTwo enemies or objects
Power Roll+ 2
!5 damage; R < 0 slowed (save ends)
@8 damage; R < 1 slowed (save ends)
#11 damage; R < 2 restrained (save ends)
Effect

Each enemy within 3 squares of a target suffers the same potency effect as the target unless they are already adjacent to them, or if they immediately shift into an unoccupied space adjacent to the target (no action required).

**
Trait

Otherworldly Grace

At the start of each of their turns, the orbweaver can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Source: Draw Steel: Monsters · printing 1.01