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High Elf Orbweaver


Monster

High Elf Orbweaver

Fey, High Elf, Humanoid
Level 3
Platoon Hexer
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+2Intuition
P+2Presence
l

Awash

Signature
KeywordsAreaMagic
ActionMain action
Distance3 cube within 1
TargetEach creature in the area
Power Roll+ 2
!4 cold damage; M < 0 push 3
@6 cold damage; M < 1 push 5 or prone
#9 cold damage; M < 2 slide 5 or prone
l

Aetherweb

KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 8
TargetTwo enemies or objects
Power Roll+ 2
!5 damage; R < 0 slowed (save ends)
@8 damage; R < 1 slowed (save ends)
#11 damage; R < 2 restrained (save ends)
Effect

Each enemy within 3 squares of a target suffers the same potency effect as the target unless they are already adjacent to them, or if they immediately shift into an unoccupied space adjacent to the target (no action required).

*

Otherworldly Grace

At the start of each of their turns, the orbweaver can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Source: Draw Steel: Monsters · printing 1.01