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Elemental Mote


Monster

Elemental Mote

Elemental, High Elf, Soulless
Level 1
Minion Hexer
EV 3 for four minions
1TSize
5Speed
3Stamina
0Stability
1Free Strike
Immunity
Weakness
MovementFly
With Captain+2 bonus to speed
M+0Might
A+0Agility
R+0Reason
I+0Intuition
P+2Presence
l

Dweomer Plume

Signature
KeywordsMagicMeleeStrike
DistanceMelee 2
TargetOne creature or object per minion
Power Roll+ 2
!1 damage
@2 damage; R < 1 damage weakness 3 (save ends)
#3 damage; R < 2 damage weakness 3 (save ends)
*

Spark of Life

On their turn, the mote can leave the encounter in a flash of light to revive one adjacent dead soot crow, brambleguard, or ceramic horse. The revived creature returns with 3 Stamina.

*Malice Features

At the start of any high elf's turn, you can spend Malice to activate one of the following features. High Elf Malice

*

Chaincast

Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

*

Gift From an Accursed Tome

KeywordsAreaMagic
Distance5 x 1 line within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect

The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

Special

This ability can't be used by a minion.

*

In Defiance of Time

Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

Source: Draw Steel: Monsters · printing 1.01