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High Elf Palinode


Fey, High Elf, Humanoid

High Elf Palinode

Level 1
Platoon Support
EV 6
1MSize
5Speed
30Stamina
0Stability
3Free Strike
ImmunityPsychic 5
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+0Reason
I+2Intuition
P+1Presence
ll
Main action

Instill Regret

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 8
TargetOne creature
Power Roll+ 2
!5 psychic damage
@7 psychic damage; I < 1 weakened (save ends)
#9 psychic damage; I < 2 weakened (save ends)
2 MaliceThe potency increases by 1. If the target is weakened this way at the end of the encounter, they can't take a respite activity during their next respite.
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Maneuver

Recall

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetTwo allies
Effect

Each target can teleport to an unoccupied space adjacent to the palinode. The palinode and each target then gain 5 temporary Stamina.

**
Trait

Otherworldly Grace

At the start of each of their turns, the palinode can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Source: Draw Steel: Monsters · printing 1.01