High Elf Dawn Mage¶
Monster
High Elf Dawn Mage
Fey, High Elf, Humanoid
Level 1
Minion Controller
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
1Free Strike
M+0Might
A+0Agility
R+2Reason
I-1Intuition
P+1Presence
Bright Bolt
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll+ 2
!1 holy damage
@2 holy damage
#3 holy damage
Effect
Until the start of the dawn mage's next turn, the target can't hide.
Otherworldly Grace
At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Source: Draw Steel: Monsters ·
printing 1.01