High Elf Dawn Mage¶
Fey, High Elf, Humanoid
High Elf Dawn Mage
Level 1
Minion Controller
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
1Free Strike
M+0Might
A+0Agility
R+2Reason
I-1Intuition
P+1Presence
l
Main action
Bright Bolt
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll+ 2
!1 holy damage
@2 holy damage
#3 holy damage
Effect
Until the start of the dawn mage's next turn, the target can't hide.
*
Trait
Otherworldly Grace
At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Source: Draw Steel: Monsters ·
printing 1.01