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High Elf Dawn Mage


Fey, High Elf, Humanoid

High Elf Dawn Mage

Level 1
Minion Controller
EV 3 for four minions
1MSize
5Speed
3Stamina
0Stability
1Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I-1Intuition
P+1Presence
ll
Main action

Bright Bolt

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Power Roll+ 2
!1 holy damage
@2 holy damage
#3 holy damage
Effect

Until the start of the dawn mage's next turn, the target can't hide.

**
Trait

Otherworldly Grace

At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Source: Draw Steel: Monsters · printing 1.01