Skip to content

High Elf Deathtouch


Monster

High Elf Deathtouch

Fey, High Elf, Humanoid
Level 2
Platoon Artillery
EV 8
1MSize
5Speed
30Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A+0Agility
R+1Reason
I+0Intuition
P+1Presence
l

Heartpiercer

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 15
TargetOne creature
Power Roll+ 2
!7 damage
@10 damage
#13 damage; R < 1 bleeding (save ends); I < 1 frightened (save ends); P < 1 restrained (save ends)
5 MaliceThe ability takes the Area keyword and loses the Strike keyword, its distance becomes a 3 cube within 10, and it targets each enemy in the area.
f

Kiss of Death

KeywordsMagicMelee
ActionManeuver
DistanceMelee 1
TargetOne willing ally
Effect

The target has a +5 bonus to speed and automatically obtains a tier 3 outcome on power rolls. They can still roll to determine if they score a critical hit. At the end of their next turn, the target immediately dies.

*

Otherworldly Grace

At the start of each of their turns, the deathtouch can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

*Malice Features

At the start of any high elf's turn, you can spend Malice to activate one of the following features. High Elf Malice

*

Chaincast

Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

*

Gift From an Accursed Tome

KeywordsAreaMagic
Distance5 x 1 line within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect

The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

Special

This ability can't be used by a minion.

*

In Defiance of Time

Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

Source: Draw Steel: Monsters · printing 1.01