Skip to content

High Elf Malice


Malice Features

High Elf Malice

At the start of any high elf's turn, you can spend Malice to activate one of the following features.
🌀

Chaincast

3 Malice
Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.
🔳
Main action

Gift From an Accursed Tome

5 Malice
AreaMagic
Distance
5 x 1 line within 1
Targets
Each enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect

The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

Special

This ability can't be used by a minion.

🌀

In Defiance of Time

7 Malice
Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.
Source: Draw Steel: Monsters · printing 1.01