High Elf Malice¶
Malice Features
High Elf Malice
At the start of any high elf's turn, you can spend Malice to activate one of the following features.
Chaincast
3 Malice
Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.
Main action
Gift From an Accursed Tome
5 Malice
AreaMagic
Distance
5 x 1 line within 1
Targets
Each enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect
The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.
Special
This ability can't be used by a minion.
In Defiance of Time
7 Malice
Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.
Source: Draw Steel: Monsters ·
printing 1.01