Skip to content

High Elf Ordinator


Fey, High Elf, Humanoid

High Elf Ordinator

Level 3
Leader
EV 20
1MSize
5Speed
120Stamina
0Stability
5Free Strike
Immunity
Weakness
MovementFly
With Captain
M+0Might
A+2Agility
R+3Reason
I+2Intuition
P+3Presence
ll
Main action

Lightning Rod

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll+ 3
!9 lightning damage; R < 1 dazed (save ends)
@14 lightning damage; R < 2 dazed (save ends)
#17 lightning damage; R < 3 dazed (save ends)
Effect

Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.

ff
Maneuver

Elemental Uproar

KeywordsAreaMagic
ActionManeuver
Distance10 burst
TargetEach elemental ally in the area
Effect

Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.

ff
Maneuver

Summon Elemental

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetSpecial
Effect

The ordinator summons four elemental motes or four soot crows into unoccupied space within distance.

3 MaliceThe ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
))
Triggered action

Enough!

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance uses an ability against the ordinator or any ally within distance.

Effect

The ordinator uses Lightning Rod against the target after the ability is resolved.

**
Trait

Otherworldly Blessing

At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn.

*Villain Actions
**

Fountains Roar, Now Free From the Earth

Villain Action 1
KeywordsAreaMagic
Distance10 burst
TargetEach ally in the area
Effect

Each target glows briefly, and can end one effect on themself then move up to their speed.

**

And the Sun Forsook Her Children

Villain Action 2
KeywordsAreaMagicRanged
Distance5 cube within 10
TargetEach enemy in the area
!12 corruption damage; pull 5 toward the center of the cube
@9 corruption damage; pull 3 toward the center of the cube
#Pull 1 toward the center of the cube
Effect

Each target makes a Presence test.

Effect

The area turns dark and distorted, and is difficult terrain for enemies.

**

But We Will Change Her Mind

Villain Action 3
KeywordsAreaMagic
Distance10 burst
TargetSelf and each ally in the area
Effect

Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.

Source: Draw Steel: Monsters · printing 1.01