High Elf Zephyr¶
Fey, High Elf, Humanoid
High Elf Zephyr
Level 1
Platoon Harrier
EV 6
1MSize
7Speed
30Stamina
0Stability
3Free Strike
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l
Main action
Sweeping Blade
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object
Power Roll+ 2
!5 damage
@7 damage
#9 damage
Effect
On a tier 3 outcome, the zephyr can make a free strike against a creature adjacent to the target. If they do so and that creature and the target both have A < 2, the creature and the target are both prone. On any tier outcome, the zephyr can then shift up to 2 squares.
f
Maneuver
Windwalk
Keywords-
ActionManeuver
DistanceSelf
TargetSelf
*
Trait
Like the Wind
The zephyr doesn't provoke opportunity attacks by moving.
*
Trait
Otherworldly Grace
At the start of each of their turns, the zephyr can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Source: Draw Steel: Monsters ·
printing 1.01