High Elf Zephyr¶
Monster
High Elf Zephyr
Fey, High Elf, Humanoid
Level 1
Platoon Harrier
EV 6
1MSize
7Speed
30Stamina
0Stability
3Free Strike
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
Sweeping Blade
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object
Power Roll+ 2
!5 damage
@7 damage
#9 damage
Effect
On a tier 3 outcome, the zephyr can make a free strike against a creature adjacent to the target. If they do so and that creature and the target both have A < 2, the creature and the target are both prone. On any tier outcome, the zephyr can then shift up to 2 squares.
Windwalk
ActionManeuver
DistanceSelf
TargetSelf
Like the Wind
The zephyr doesn't provoke opportunity attacks by moving.
Otherworldly Grace
At the start of each of their turns, the zephyr can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Source: Draw Steel: Monsters ·
printing 1.01