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High Elf Wyrd


Fey, High Elf, Humanoid

High Elf Wyrd

Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityPsychic 5
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+2Reason
I-1Intuition
P+2Presence
ll
Main action

Twystrd

Signature
KeywordsAreaMagic
ActionMain action
Distance1 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!Vertical push 3
@Vertical push 5
#Vertical push 6
Effect

For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.

ff
Maneuver

Summon Elemental

KeywordsRanged
ActionManeuver
DistanceRanged 5
TargetSpecial
Effect

The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.

ff
Maneuver

Wyrd Warp

2 Malice
KeywordsAreaMagic
ActionManeuver
Distance8 wall within 8
TargetSpecial
Effect

The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.

**
Trait

Otherworldly Grace

At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Source: Draw Steel: Monsters · printing 1.01