High Elf Wyrd¶
High Elf Wyrd
Twystrd
For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
Summon Elemental
The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
Wyrd Warp
The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
*Malice Features
At the start of any high elf's turn, you can spend Malice to activate one of the following features. High Elf Malice
Chaincast
Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.
Gift From an Accursed Tome
The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.
This ability can't be used by a minion.
In Defiance of Time
Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.