High Elf Wyrd¶
Monster
High Elf Wyrd
Fey, High Elf, Humanoid
Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
M+0Might
A+1Agility
R+2Reason
I-1Intuition
P+2Presence
Twystrd
Signature
KeywordsAreaMagic
ActionMain action
Distance1 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!Vertical push 3
@Vertical push 5
#Vertical push 6
Effect
For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
Summon Elemental
2 Malice
KeywordsRanged
ActionManeuver
DistanceRanged 5
TargetSpecial
Effect
The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
Wyrd Warp
2 Malice
KeywordsAreaMagic
ActionManeuver
Distance8 wall within 8
TargetSpecial
Effect
The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.
Source: Draw Steel: Monsters ·
printing 1.01