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High Elf Wyrd


Monster

High Elf Wyrd

Fey, High Elf, Humanoid
Level 3
Platoon Controller
EV 10
1MSize
5Speed
40Stamina
0Stability
5Free Strike
ImmunityPsychic 5
Weakness
Movement
M+0Might
A+1Agility
R+2Reason
I-1Intuition
P+2Presence
l

Twystrd

Signature
KeywordsAreaMagic
Distance1 cube within 5
TargetEach enemy in the area
Power Roll+ 2
!Vertical push 3
@Vertical push 5
#Vertical push 6
Effect

For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.

f

Summon Elemental

KeywordsRanged
ActionManeuver
DistanceRanged 5
TargetSpecial
Effect

The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.

f

Wyrd Warp

2 Malice
KeywordsAreaMagic
ActionManeuver
Distance8 wall within 8
TargetSpecial
Effect

The wyrd shapes the land in the area as if it were loose clay, either raising the ground or pushing it down to create a trench. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.

*

Otherworldly Grace

At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

*Malice Features

At the start of any high elf's turn, you can spend Malice to activate one of the following features. High Elf Malice

*

Chaincast

Until the end of the round, whenever a high elf uses a magic ability, they can use it as if they were occupying the square of another high elf on the encounter map to whom they have line of effect.

*

Gift From an Accursed Tome

KeywordsAreaMagic
Distance5 x 1 line within 1
TargetEach enemy in the area
Power Roll+ 2
!5 damage; R < 1 chosen condition (save ends)
@9 damage; R < 2 chosen condition (save ends)
#12 damage; R < 3 chosen condition (save ends)
Effect

The high elf chooses a damage type and condition from one of the following combinations: cold damage and slowed, poison damage and weakened, or corruption damage and frightened.

Special

This ability can't be used by a minion.

*

In Defiance of Time

Until the end of the round, each high elf in the encounter gains a +4 bonus to speed, and whenever a high elf uses an ability against an enemy, each high elf adjacent to that enemy can make a free strike against them.

Source: Draw Steel: Monsters · printing 1.01