Skip to content

Brute Abilities


Features

Brute Abilities

Level 4 Advancement
👤
Maneuver

Big Windup

Distance
Self
Targets
Self
Effect

Until the start of the retainer's next turn, strikes made against the retainer gain an edge. At the start of the retainer's next turn, they gain 2 surges, and any ability they use before the end of their turn that force moves a creature can move that creature 2 additional squares.

Level 7 Advancement
🗡
Main action

Overhand Swat

Encounter
MeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll+ highest characteristic
!8 damage
@13 damage; push 2
#16 damage; push 3; M < STRONG prone
Effect

If the target ends any forced movement from this ability in a square adjacent to the retainer's mentor, the mentor can make a melee free strike against them.

Level 10 Advancement
❇️
Main action

Dizzying Sweep

Encounter
AreaWeapon
Distance
1 burst
Targets
Each creature in the area
Power Roll+ highest characteristic
!10 damage; push 1
@14 damage; push 2
#20 damage; push 4
Effect

The retainer is dazed until the end of their next turn.

Source: Draw Steel: Monsters · printing 1.01