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Mount Abilities


Features

Mount Abilities

Level 4 Advancement
🗡
Main action

Cavalry Charge

Encounter
ChargeMeleeStrikeWeapon
Distance
Melee 1
Targets
One enemy
Power Roll+ highest characteristic
!6 damage
@8 damage
#11 damage
Effect

If this ability is used as part of the Charge main action, the mount's rider can use a free triggered action to make a melee free strike against the same target.

Level 7 Advancement
👤
Move action

Giddyup!

Encounter
Distance
Range 5
Targets
Self
Effect

The mount shifts twice their speed. They can jump as part of this movement.

Level 10 Advancement
❇️
Main action

Rearing Trample

Encounter
AreaWeapon
Distance
1 burst
Targets
Each enemy in the area
Power Roll+ highest characteristic
!10 damage; M < WEAK prone
@15 damage; M < AVERAGE prone
#21 damage; M < STRONG prone
Effect

A target knocked prone this way or who is already prone takes an extra 5 damage.

Source: Draw Steel: Monsters · printing 1.01