Skip to content

Ambusher Abilities


Features

Ambusher Abilities

Level 4 Advancement
🗡
Main action

Go for the Jugular

Encounter
MeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll+ highest characteristic
!5 damage; M < WEAK bleeding (save ends)
@9 damage; M < AVERAGE bleeding (save ends)
#12 damage; M < STRONG bleeding (save ends)
Effect

If the target is grabbed or the retainer had an edge on the power roll, the retainer gains 2 surges.

Level 7 Advancement
⚔️
Main Action

Hamstring Slice

Encounter
MeleeRangedStrikeWeapon
Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll+ highest characteristic
!7 damage; M < WEAK slowed (EoT)
@10 damage; M < AVERAGE slowed (save ends)
#15 damage; M < STRONG slowed and the target can't used triggered actions (save ends)
Effect

The retainer and their mentor can each move up to their speed.

Level 10 Advancement
⚔️
Main Action

Hold 'Em Down

Encounter
MeleeRangedStrikeWeapon
Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll+ highest characteristic
!11 damage; a size 1 or smaller target who has M < WEAK is grabbed
@16 damage; a size 1 or smaller target who has M < AVERAGE is grabbed
#21 damage; a size 1 or smaller target who has M < STRONG is grabbed
Effect

The retainer gains 2 surges when any creature makes a strike against a target grabbed this way.

Source: Draw Steel: Monsters · printing 1.01