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Defender Abilities


Features

Defender Abilities

Level 4 Advancement
❗️
Triggered action

Watch Out!

Encounter
Melee
Distance
Melee 1
Targets
The retainer's mentor
Trigger

The target takes damage from a strike.

Effect

The retainer pushes the target or the attacking creature up to 2 squares. If that moves the mentor out of distance of the strike, the strike has no effect.

Level 7 Advancement
🗡
Main action

It's Me You Want!

Encounter
MeleeStrikeWeapon
Distance
Melee 1
Targets
Two creatures
Power Roll+ highest characteristic
!7 damage; taunted (EoT)
@11 damage; taunted (save ends)
#16 damage; taunted (save ends)
Level 10 Advancement
🗡
Main action

Last Stand

Encounter
MeleeWeapon
Distance
Melee 1
Targets
One enemy
Power Roll+ highest characteristic
!8 damage
@13 damage
#17 damage
Effect

The retainer and their mentor each gain 10 temporary Stamina. Additionally, each winded ally within 2 squares of the retainer can spend a Recovery.

Source: Draw Steel: Monsters · printing 1.01