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Harrier Abilities


Features

Harrier Abilities

Level 4 Advancement
🗡
Main action

Tackle

Encounter
ChargeMeleeStrikeWeapon
Distance
Melee 1
Targets
One enemy
Power Roll+ highest characteristic
!5 damage; push 1
@9 damage; push 2
#12 damage; push 4
Level 7 Advancement
🗡
Main action

Meet You There

Encounter
MeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll+ highest characteristic
!7 damage
@10 damage
#15 damage
Effect

Before or after the strike, the retainer and their mentor can each shift up to their speed.

Level 10 Advancement
❇️
Main action

Nab and Stab

Encounter
AreaWeapon
Distance
1 burst
Targets
Each creature in the area
Power Roll+ highest characteristic
!11 damage; one target who has M < WEAK is grabbed
@16 damage; one target who has M < AVERAGE is grabbed
#21 damage; one target who has M < STRONG is grabbed
Effect

The retainer shifts up to 2 squares, and can move a creature grabbed using this ability with them.

Source: Draw Steel: Monsters · printing 1.01