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Grilp


Monster

Grilp

Devil, Hobgoblin, Infernal
Level 4
Minion Ambusher
EV 6 for four minions
1TSize
7Speed
8Stamina
0Stability
3Free Strike
ImmunityFire 2
Weakness
MovementFly
With Captain+2 bonus to speed
M-1Might
A+3Agility
R+0Reason
I+1Intuition
P+0Presence
l

Flyby Bite

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 3
!3 damage
@5 damage
#7 damage; the grilp shifts up to 2 squares
Effect

The grilp moves up to their speed and can attempt to hide.

*

Bat Out Of Hell

Any enemy who makes a saving throw takes a −1 penalty to the saving throw for each grilp adjacent to them.

*

Shifting Camouflage

The grilp has concealment from all creatures.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01