Grilp¶
Grilp
Flyby Bite
The grilp moves up to their speed and can attempt to hide.
Bat Out Of Hell
Any enemy who makes a saving throw takes a −1 penalty to the saving throw for each grilp adjacent to them.
Shifting Camouflage
The grilp has concealment from all creatures.
*Malice Features
At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice
Goblin Malice Features
The hobgoblin activates a Malice Feature available to goblins.
Operation Goblin Mode
Each goblin in the encounter gains a +3 bonus to speed until the end of the round.
Operation Tactical Swarm
Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.
Operation Earth Sear
Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.