Hobgoblin Malice¶
Malice Features
Hobgoblin Malice
At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features.
Goblin Malice Features
3-7 Malice
The hobgoblin activates a Malice Feature available to goblins.
Operation Goblin Mode
3 Malice
Each goblin in the encounter gains a +3 bonus to speed until the end of the round.
Operation Tactical Swarm
5 Malice
Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.
Operation Earth Sear
7 Malice
Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.
Source: Draw Steel: Monsters ·
printing 1.01