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Hobgoblin Brandbearer


Monster

Hobgoblin Brandbearer

Goblin, Hobgoblin, Humanoid, Infernal
Level 4
Minion Hexer
EV 6 for four minions
1MSize
5Speed
7Stamina
0Stability
2Free Strike
ImmunityFire 2
Weakness
Movement
With CaptainGain an edge on strikes
M+0Might
A+1Agility
R+2Reason
I+0Intuition
P+3Presence
l

Searing Grasp

Signature
KeywordsMagicMeleeStrike
DistanceMelee 1
TargetOne creature or object per minion
Power Roll+ 3
!2 fire damage
@4 fire damage; M < 2 fire weakness 5 (save ends)
#6 fire damage; M < 3 fire weakness 5 (save ends)
*

Open Furnace

Whenever an enemy takes fire damage, they take 1 extra fire damage for each brandbearer adjacent to them.

*

Infernal Ichor

When the brandbearer is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the brandbearer takes 2 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01