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Hobgoblin Firerunner


Monster

Hobgoblin Firerunner

Goblin, Hobgoblin, Humanoid, Infernal
Level 5
Platoon Harrier
EV 14
1MSize
8Speed
70Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
Movement
M+2Might
A+3Agility
R+1Reason
I+1Intuition
P+0Presence
l

Flaming Kick

Signature
KeywordsChargeMagicMeleeStrike
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!9 fire damage
@13 fire damage
#16 fire damage; A < 3 dazed (EoT)
f

Blazing Trail

KeywordsMagic
ActionManeuver
DistanceSelf
TargetSelf
Effect

The firerunner moves up to their speed and creates an 8 wall of fire along the path of their movement. Creatures can enter and pass through the wall. Any enemy who enters the wall for the first time in a round or starts their turn there takes 5 fire damage.

*

Hot to Go

Whenever the firerunner takes fire damage for the first time in round, their speed and the size of the wall they can create with Blazing Trail increases by 4 until the end of their next turn.

*

Infernal Ichor

When the firerunner is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the firerunner takes 3 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01