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Hobgoblin Lancer


Monster

Hobgoblin Lancer

Goblin, Hobgoblin, Humanoid, Infernal
Level 4
Minion Harrier
EV 6 for four minions
1MSize
7Speed
8Stamina
0Stability
2Free Strike
ImmunityFire 2
Weakness
Movement
With Captain+2 damage bonus to strikes
M+1Might
A+3Agility
R+0Reason
I+2Intuition
P+0Presence
l

Grim Thrust

Signature
KeywordsMagicMeleeRangedStrikeWeapon
DistanceMelee 2 or ranged 5
TargetOne creature or object per minion
Power Roll+ 3
!2 corruption damage
@4 corruption damage; push 1
#6 corruption damage; push 2
Effect

The lancer deals an extra 2 damage if they have high ground against the target.

*

Infernal Ichor

When the lancer is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the lancer takes 2 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01