Hobgoblin Bloodlord¶
Hobgoblin Bloodlord
Soul Sword
Take Point!
The target moves up to their speed and can use a signature ability.
An Army From Blood
A non-minion hobgoblin within distance takes damage.
Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.
Infernal Ichor
When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.
At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
*Villain Actions
Advance!
Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.
Skulls Abound
Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn.
I Am Fire! I Am Death!
Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.
*Malice Features
At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice
Goblin Malice Features
The hobgoblin activates a Malice Feature available to goblins.
Operation Goblin Mode
Each goblin in the encounter gains a +3 bonus to speed until the end of the round.
Operation Tactical Swarm
Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.
Operation Earth Sear
Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.