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Hobgoblin Bloodlord


Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin Bloodlord

Level 6
Leader
EV 32
1MSize
6Speed
180Stamina
2Stability
7Free Strike
ImmunityFire 6
Weakness
MovementTeleport
With Captain
M+4Might
A+2Agility
R+2Reason
I+3Intuition
P+3Presence
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Main action

Soul Sword

Signature
KeywordsMagicMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 4
!11 corruption damage; P < 2 bleeding (save ends)
@16 corruption damage; P < 3 bleeding (save ends)
#19 corruption damage; P < 4 bleeding (save ends)
2 MaliceEach target is marked until the end of the encounter or until they die. The bloodlord's allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.
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Maneuver

Take Point!

KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetOne ally
Effect

The target moves up to their speed and can use a signature ability.

))
Triggered action

An Army From Blood

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering creature
Trigger

A non-minion hobgoblin within distance takes damage.

Effect

Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.

**
Trait

Infernal Ichor

When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.

**

At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*Villain Actions
**

Advance!

KeywordsArea
Distance10 burst
TargetSelf and each ally in the area
Effect

Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.

**

Skulls Abound

KeywordsAreaMagic
Distance3 aura
TargetSelf
Effect

Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn.

**

I Am Fire! I Am Death!

KeywordsAreaMagic
Distance5 burst
TargetEach enemy in the area
Power Roll+ 4
!5 fire damage; P < 2 2 fire damage, push 2, prone
@5 fire damage; P < 3 7 fire damage, push 3, prone
#5 fire damage; P < 4 10 fire damage, push 5, prone
Effect

Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.

Source: Draw Steel: Monsters · printing 1.01