Hobgoblin Incendiarist¶
Hobgoblin Incendiarist
Fire Crossbow
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Fireball Volley
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Raining Cinders
The ranged free strike of each ally within 3 squares of the incendiarist has a distance of 10 and deals fire damage.
Infernal Ichor
When the incendiarist is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the incendiarist takes 3 fire damage.
*Malice Features
At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice
Goblin Malice Features
The hobgoblin activates a Malice Feature available to goblins.
Operation Goblin Mode
Each goblin in the encounter gains a +3 bonus to speed until the end of the round.
Operation Tactical Swarm
Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.
Operation Earth Sear
Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.