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Hobgoblin Redglare


Monster

Hobgoblin Redglare

Goblin, Hobgoblin, Humanoid, Infernal
Level 6
Platoon Hexer
EV 16
1LSize
5Speed
70Stamina
4Stability
6Free Strike
ImmunityFire 6
Weakness
MovementTeleport
M+0Might
A+2Agility
R+2Reason
I+3Intuition
P+3Presence
l

Eye Flash

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature or object
Power Roll+ 3
!9 corruption damage; P < 1 slowed (save ends)
@14 corruption damage; P < 2 restrained (save ends)
#17 corruption damage; P < 3 restrained (save ends)
l

Glare of the Old Judgments

KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature
Power Roll+ 3
!10 corruption damage
@10 corruption damage, or if the target has P < 2 they are judged
#The target is judged.
Effect

Until the end of the encounter, a judged target takes 10 corruption damage at the start of each of their turns, and regains 5 Stamina each time they use an ability or other effect that allows another creature to spend a Recovery.

*

Infernal Ichor

When the redglare is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the redglare takes 3 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01