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Hobgoblin Grandguard


Monster

Hobgoblin Grandguard

Goblin, Hobgoblin, Humanoid, Infernal
Level 6
Platoon Defender
EV 16
2Size
4Speed
111Stamina
4Stability
6Free Strike
ImmunityFire 6
Weakness
Movement
M+3Might
A+2Agility
R+3Reason
I+0Intuition
P+2Presence
l

Tower Shield Smash

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature or object
Power Roll+ 3
!9 damage
@14 damage
#17 damage; prone
3 MaliceEach ally adjacent to a prone target can make a free strike against that target.
l

Thunder Rush

KeywordsAreaChargeWeapon
Distance1 x 2 line within 1
TargetEach enemy or object in the area
Power Roll+ 3
!6 damage
@11 damage
#14 damage
Effect

Each target is pushed up to 10 squares in the same direction, and the grandguard shifts into the area left behind by the targets.

*

Wide Guard

Any strike made against an ally within 2 squares of the grandguard takes a bane.

*

Infernal Ichor

When the grandguard is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the grandguard takes 3 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01