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Hobgoblin Burning Witch


Monster

Hobgoblin Burning Witch

Goblin, Hobgoblin, Humanoid, Infernal
Level 4
Platoon Controller
EV 12
1MSize
5Speed
50Stamina
0Stability
5Free Strike
ImmunityFire 4
Weakness
MovementTeleport
M+0Might
A+1Agility
R+2Reason
I+2Intuition
P+3Presence
l

Soul Burn

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 3
!4 corruption or fire damage
@6 corruption or fire damage
#8 corruption or fire damage
2 MaliceEach target who has P < 2 is weakened (save ends). Any enemy who starts their turn within 3 squares of a target weakened this way and who has P < 2 is weakened (save ends).
f

Burning Legion

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetThree creatures
Effect

Each target can teleport up to 5 squares. Each creature adjacent to a target at their destination takes 3 fire damage.

*

Infernal Ichor

When the burning witch is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the burning witch takes 3 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01