Skip to content

Hobgoblin Hell Trooper


Monster

Hobgoblin Hell Trooper

Goblin, Hobgoblin, Humanoid, Infernal
Level 4
Platoon Brute
EV 12
1MSize
5Speed
70Stamina
2Stability
6Free Strike
ImmunityFire 4
Weakness
Movement
M+3Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l

Fire Flail

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 3
!7 fire damage
@10 fire damage
#13 fire damage
Effect

Until the end of their turn, the trooper doesn't provoke opportunity attacks from any target.

f

Fight Me, Coward!

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetOne creature
Effect

If the target has P < 2, they are taunted (EoT). While taunted this way, the target takes 1d6 fire damage whenever they use an ability or strike that doesn't target the trooper.

*

Infernal Ichor

When the trooper is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the trooper takes 3 fire damage.

*Malice Features

At the start of any hobgoblin's turn, you can spend Malice to activate one of the following features. Hobgoblin Malice

*

Goblin Malice Features

3-7 Malice

The hobgoblin activates a Malice Feature available to goblins.

*

Operation Goblin Mode

Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

*

Operation Tactical Swarm

Each hobgoblin in the encounter shifts up to their speed and can take the Defend main action.

*

Operation Earth Sear

Until the end of the round, the ground throughout the encounter map becomes blazing hot. Any enemy takes 1 fire damage for each square of the ground they enter. Any enemy who ends their turn on the ground has fire weakness 2 until the start of their next turn.

Source: Draw Steel: Monsters · printing 1.01