Skip to content

Hobgoblin War Mage


Goblin, Hobgoblin, Humanoid, Infernal

Hobgoblin War Mage

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
0Stability
6Free Strike
ImmunityFire 5
Weakness
MovementHover, teleport
With Captain
M+0Might
A+2Agility
R+3Reason
I+2Intuition
P+2Presence
ll
Main action

Hellfire

Signature
KeywordsAreaMagicRanged
ActionMain action
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 3
!5 fire damage; M < 1 weakened (save ends)
@9 fire damage; M < 2 weakened (save ends)
#11 fire damage; M < 3 weakened (save ends)
Effect

Before using this ability, the war mage can teleport a creature within 10 squares of them up to 2 squares.

ll
Main action

Enchantments of War

KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetTwo allies
Effect

Each target gains 10 temporary Stamina and has a double edge on their next power roll. The war mage can spend any amount of their current Stamina to increase the temporary Stamina each target gains by an equivalent amount.

ff
Maneuver

Unhallowed Ground

KeywordsAreaMagicRanged
ActionManeuver
Distance5 cube within 10
TargetSpecial
Effect

The war mage consecrates the area and causes it to smolder until the end of the encounter. The area is difficult terrain and an enemy in the area has fire weakness 10.

))
Triggered action

Magic Siphon

KeywordsMagicRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering creature
Trigger

A creature within distance uses a magic ability.

Effect

Any damage dealt or Stamina regained from the creature's ability is halved. The war mage regains Stamina equal to the remaining damage dealt or Stamina regained.

**
Trait

Infernal Ichor

When the war mage is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the war mage takes 3 fire damage.

**
Trait

Despair, You Who Face Death

Any enemy within 2 squares of the war mage has a −2 penalty to saving throws.

Source: Draw Steel: Monsters · printing 1.01