Count Rhodar von Glauer¶
| Undead, Vampire | - | Level 10 | Solo | EV 144 |
|---|---|---|---|---|
| 1M Size |
12 Speed |
650 Stamina |
3 Stability |
10 Free Strike |
| Corruption 10, poison 10 Immunity |
Fly, hover, teleport Movement |
- | - With Captain |
- Weakness |
| +3 Might |
+5 Agility |
+2 Reason |
+2 Intuition |
+3 Presence |
β οΈ Solo Monster
End Effect: At the end of each of his turns, Rhodar can take 20 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Rhodar can take two turns each round. He can't take turns consecutively.
βοΈ Grave Ward
Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.
βοΈ Thin the Blood
Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.
βοΈ Spear of the Damned (Signature Ability)
Magic, Melee, Ranged, Strike, Weapon Main action π Melee 2 or ranged 15 π― Three creatures or objects Power Roll + 5:
- β€11: 13 damage; A < 4 restrained (save ends)
- 12-16: 18 damage; A < 5 restrained (save ends)
- 17+: 21 damage; A < 6 restrained (save ends)
Effect: A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.
βοΈ Disarming Glare
Area, Magic Main action π 5 burst π― Each enemy in the area Effect: Each target makes an Intuition test.
- β€11: 16 corruption damage; frightened (save ends)
- 12-16: 13 corruption damage; frightened (EoT)
- 17+: 8 corruption damage
While a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.
π‘ Vermilion Fangs (3 Malice)
Melee, Weapon, Strike Main action π Melee 1 π― One creature Power Roll + 5:
- β€11: 17 corruption damage; M < 4 bleeding (save ends) and prone
- 12-16: 24 corruption damage; prone; M < 5 bleeding (save ends)
- 17+: 30 corruption damage; prone; M < 6 the target is bleeding until the end of the encounter
Effect: Rhodar regains Stamina equal to half the damage dealt.
βοΈ Sanguineous Flourish (5 Malice)
Area, Weapon Main action π 2 burst π― Each enemy in the area Power Roll + 5:
- β€11: 6 damage, 2 corruption damage; push 2; M < 4 bleeding (save ends)
- 12-16: 6 damage, 7 corruption damage; push 5; M < 5 bleeding (save ends)
- 17+: 6 damage, 10 corruption damage; push 7; M < 6 bleeding (save ends)
Effect: Rhodar shifts up to his speed before or after using this ability. He regains Stamina equal to half the total corruption damage dealt.
π³ Vengeance of RhΓΆl (2 Malice)
Area, Magic, Ranged Maneuver π Two 3 cubes within 5 π― Special Effect: Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has P < 5 is weakened (save ends).
βοΈ Reactive Rebuke (2 Malice)
Magic, Ranged Triggered action π Ranged 10 π― The triggering creature Trigger: A creature within distance makes a strike against Rhodar.
Effect: A target who has I < 5 is frightened. This effect ends if the target is 11 or more squares from Rhodar.
βοΈ Lord's Bloodthirst
Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can't hide.
β οΈ Red Tide (Villain Action 1)
Area, Magic, Ranged - π 8 cube within 15 π― Each enemy in the area Power Roll + 5:
- β€11: 8 corruption damage; A < 4 the target is blood soaked (save ends)
- 12-16: 13 corruption damage; A < 5 the target is blood soaked (save ends)
- 17+: 16 corruption damage; A < 6 the target is blood soaked until the end of the encounter
Effect: While a creature is blood soaked, Rhodar has a double edge on abilities used against them.
β οΈ Sanguine Mist (Villain Action 2)
Area, Magic - π 5 burst π― Each enemy in the area Effect: Each target makes a Presence test.
- β€11: 16 corruption damage; the target is bleeding until the end of the encounter
- 12-16: 13 corruption damage; bleeding (save ends)
- 17+: 8 corruption damage
Effect: Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.
β οΈ Fires of Dracul (Villain Action 3)
Area, Magic - π 15 x 3 line within 1 π― Each enemy in the area Power Roll + 5:
- β€11: 10 fire damage; R < 4 weakened (save ends)
- 12-16: 16 fire damage; R < 5 weakened (save ends)
- 17+: 20 fire damage; R < 6 weakened (save ends)
Effect: Rhodar teleports to an unoccupied space adjacent to one target after the ability resolve.