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Count Rhodar von Glauer
Undead, Vampire - Level 10 Solo EV 144
1M
Size
12
Speed
650
Stamina
3
Stability
10
Free Strike
Corruption 10, poison 10
Immunity
Fly, hover, teleport
Movement
- -
With Captain
-
Weakness
+3
Might
+5
Agility
+2
Reason
+2
Intuition
+3
Presence

☠️ Solo Monster

End Effect: At the end of each of his turns, Rhodar can take 20 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.

Solo Turns: Rhodar can take two turns each round. He can't take turns consecutively.

⭐️ Grave Ward

Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.

⭐️ Thin the Blood

Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.

βš”οΈ Spear of the Damned (Signature Ability)

Magic, Melee, Ranged, Strike, Weapon Main action
πŸ“ Melee 2 or ranged 15 🎯 Three creatures or objects

Power Roll + 5:

  • ≀11: 13 damage; A < 4 restrained (save ends)
  • 12-16: 18 damage; A < 5 restrained (save ends)
  • 17+: 21 damage; A < 6 restrained (save ends)

Effect: A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.

❇️ Disarming Glare

Area, Magic Main action
πŸ“ 5 burst 🎯 Each enemy in the area

Effect: Each target makes an Intuition test.

  • ≀11: 16 corruption damage; frightened (save ends)
  • 12-16: 13 corruption damage; frightened (EoT)
  • 17+: 8 corruption damage

While a target is frightened this way, Rhodar ignores banes and double banes on abilities used against them.

πŸ—‘ Vermilion Fangs (3 Malice)

Melee, Weapon, Strike Main action
πŸ“ Melee 1 🎯 One creature

Power Roll + 5:

  • ≀11: 17 corruption damage; M < 4 bleeding (save ends) and prone
  • 12-16: 24 corruption damage; prone; M < 5 bleeding (save ends)
  • 17+: 30 corruption damage; prone; M < 6 the target is bleeding until the end of the encounter

Effect: Rhodar regains Stamina equal to half the damage dealt.

❇️ Sanguineous Flourish (5 Malice)

Area, Weapon Main action
πŸ“ 2 burst 🎯 Each enemy in the area

Power Roll + 5:

  • ≀11: 6 damage, 2 corruption damage; push 2; M < 4 bleeding (save ends)
  • 12-16: 6 damage, 7 corruption damage; push 5; M < 5 bleeding (save ends)
  • 17+: 6 damage, 10 corruption damage; push 7; M < 6 bleeding (save ends)

Effect: Rhodar shifts up to his speed before or after using this ability. He regains Stamina equal to half the total corruption damage dealt.

πŸ”³ Vengeance of RhΓΆl (2 Malice)

Area, Magic, Ranged Maneuver
πŸ“ Two 3 cubes within 5 🎯 Special

Effect: Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has P < 5 is weakened (save ends).

❗️ Reactive Rebuke (2 Malice)

Magic, Ranged Triggered action
πŸ“ Ranged 10 🎯 The triggering creature

Trigger: A creature within distance makes a strike against Rhodar.

Effect: A target who has I < 5 is frightened. This effect ends if the target is 11 or more squares from Rhodar.

⭐️ Lord's Bloodthirst

Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of him is bleeding. Any bleeding creature within 10 squares of Rhodar can't hide.

☠️ Red Tide (Villain Action 1)

Area, Magic, Ranged -
πŸ“ 8 cube within 15 🎯 Each enemy in the area

Power Roll + 5:

  • ≀11: 8 corruption damage; A < 4 the target is blood soaked (save ends)
  • 12-16: 13 corruption damage; A < 5 the target is blood soaked (save ends)
  • 17+: 16 corruption damage; A < 6 the target is blood soaked until the end of the encounter

Effect: While a creature is blood soaked, Rhodar has a double edge on abilities used against them.

☠️ Sanguine Mist (Villain Action 2)

Area, Magic -
πŸ“ 5 burst 🎯 Each enemy in the area

Effect: Each target makes a Presence test.

  • ≀11: 16 corruption damage; the target is bleeding until the end of the encounter
  • 12-16: 13 corruption damage; bleeding (save ends)
  • 17+: 8 corruption damage

Effect: Rhodar teleports to an unoccupied space in the area. If he has lost the damage immunity from his Grave Ward trait, he regains it.

☠️ Fires of Dracul (Villain Action 3)

Area, Magic -
πŸ“ 15 x 3 line within 1 🎯 Each enemy in the area

Power Roll + 5:

  • ≀11: 10 fire damage; R < 4 weakened (save ends)
  • 12-16: 16 fire damage; R < 5 weakened (save ends)
  • 17+: 20 fire damage; R < 6 weakened (save ends)

Effect: Rhodar teleports to an unoccupied space adjacent to one target after the ability resolve.