Time Raiders¶
Genetic rebels, the space punks known as the time raiders (called the kuran'zoi among themselves) scour the Sea of Stars, the Sea Between Worlds, for heavily laden ships of any type. But they prefer the ships of UNISOL and other empires, for they love raiding the frigates of powerful governments who think their money and imperious nature can buy security.
Veterans of the Psychic Wars¶
Thousands of years ago, the synliriiβthose powerful and evil psionic horrors more commonly known as voiceless talkersβcreated the kuran'zoi as soldiers. But as the synlirii experimented with and enhanced these warriors' psionic potential, the kuran'zoi came to understand the true nature of their progenitors. They rebelled against the synlirii and fled to the Sea of Stars, becoming nomads of the timescape.
Hardened-Vision Hexapods¶
Kuran'zoi possess resilient ocular sensors that allow them to see in the dark. Knowing these sensors would also defend them against the hardlight storms of the Astral Sea, the escaping kuran'zoi chose the Sea of Stars as their home. They thrive where the winds of limbo roar.
Time raiders also have two sets of arms, allowing them to wield melee weapons at the same time as ranged weapons. A single well-trained kuran'zoi is like a squad unto themself.
Psi-Tech¶
Like their synlirii foes, time raiders travel on mindships and wield psionic weapons and tools that only their people can activate. Many kuran'zoi specialize in melee weapons that psionically devastate enemies, but time raider vertexes also learn to pilot enormous suits of psionic armor that empower their allies.
Genre Raiders¶
The moniker "time raider" is a bit of a misnomer. Because they are pirates of the upper worlds, whenever a time raider hunting party arrives in Orden the locals assume these must be warriors from the future, wielding marvelous weapons of light that hit as hard as steel.
Leave a Few Alive¶
Time raider pirates plunder the vessels they target, but allow just enough of the crew to survive so the ship can make it back home. Kuran'zoi pirate captains often remind their crews: "Leave the sheep alive. Next year, they'll return with a new coat of wool for us to shear."
Creatures Outside Time¶
While in the Sea of Stars, time raiders and other creatures don't age. As a result, many living kuran'zoi recall the Psychic Wars. They carry the lessons learned from millennia of conflict with the synlirii into new battles with devastating effect, using mindships to launch attacks on other planes and appearing exactly where they want to. However, this knowledge serves them far beyond war. Time raiders raise their young in ruined citadels and similar strongholds on obscure worlds, keeping their creches secret and protected.
Time Raider Languages¶
Most time raiders speak Caelian and Voll. Because of the number of worlds they've visited, many time raiders have their speech peppered with misplaced tenses and strange references.
Time Raider Malice (Malice Features)¶
At the start of any time raider's turn, you can spend Malice to activate one of the following features.
π³ Gravity Well (3 Malice)
Area, Psionic, Ranged, Weapon Maneuver π 5 cube within 3 π― Special Effect: A time raider acting this turn activates a gravity well in the area. The gravity well sits at the center of the cube and lasts until the end of the encounter, or until a creature adjacent to the well uses a maneuver to deactivate it. The area is difficult terrain for enemies. Any enemy who ends their turn in the area is pulled up to 4 squares toward the well.
βοΈ Recall Module (5 Malice)
Until the end of the round, each time raider gains a +3 bonus to speed, and can teleport up to their speed as a move action.
π Psi-Cage (10 Malice)
All time raiders in the encounter collectively create a psionic field over the encounter map, which lasts until the first time raider with the highest Stamina maximum drops to 0 Stamina or chooses to end the field (no action required). While the field is up, each non-time raider on the map makes a Reason test against this psionic effect at the start of each round.
- β€11: 10 psychic damage; slowed (EoT)
- 12-16: 7 psychic damage; slowed (EoT)
- 17+: No effect.
Time Raider Archon¶
| Humanoid, Time Raider | - | Level 3 | Minion Harrier | EV 5 for four minions |
|---|---|---|---|---|
| 1M Size |
7 Speed |
7 Stamina |
0 Stability |
2 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | +1 damage bonus to strikes With Captain |
- Weakness |
| +2 Might |
+2 Agility |
+2 Reason |
+1 Intuition |
-1 Presence |
π‘ Brutal Flail (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 1 π― One creature or object per minion Power Roll + 2:
- β€11: 2 damage
- 12-16: 4 damage
- 17+: 5 damage; one ally can make a free strike against the target
βοΈ Foresight
The archon doesn't take a bane on strikes against creatures with concealment.
Time Raider Myriad¶
| Humanoid, Time Raider | - | Level 3 | Minion Brute | EV 5 for four minions |
|---|---|---|---|---|
| 1M Size |
5 Speed |
8 Stamina |
0 Stability |
3 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | +1 damage bonus to strikes With Captain |
- Weakness |
| +2 Might |
+1 Agility |
+2 Reason |
+1 Intuition |
+1 Presence |
π‘ Fifth Fist (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 2 π― One creature or object per minion Power Roll + 2:
- β€11: 3 damage; slide 1
- 12-16: 5 damage; slide 2
- 17+: 6 damage; slide 3, prone
βοΈ Foresight
The myriad doesn't take a bane on strikes against creatures with concealment.
Time Raider Armiger¶
| Humanoid, Time Raider | - | Level 3 | Platoon Defender | EV 10 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
60 Stamina |
0 Stability |
5 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
0 Presence |
π‘ Serrated Saber (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 1 π― One creature or object Power Roll + 2:
- β€11: 7 damage
- 12-16: 10 damage
- 17+: 13 damage; R < 2 weakened (save ends)
2 Malice: A creature weakened this way is also bleeding.
βοΈ Shared Sickness
Psionic, Ranged Triggered action π Ranged 20 π― The triggering creature Trigger: A creature deals damage to any ally of the armiger who the armiger has line of effect to.
Power Roll + 2:
- β€11: 4 psychic damage; R < 0 5 poison damage
- 12-16: 6 psychic damage; R < 1 5 poison damage
- 17+: 9 psychic damage; R < 2 5 poison damage
βοΈ Foresight
The armiger doesn't take a bane on strikes against creatures with concealment.
βοΈ Kuran'zoi Heraldry
Any time raider who starts their turn with line of effect to the armiger can end one condition affecting the.
Time Raider Cannonfall¶
| Humanoid, Time Raider | - | Level 3 | Platoon Artillery | EV 10 |
|---|---|---|---|---|
| 1L Size |
5 Speed |
40 Stamina |
3 Stability |
5 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
0 Presence |
π³ Sunderbuss (Signature Ability)
Area, Psionic, Ranged, Weapon Main action π 3 cube within 10 π― Each enemy in the area Power Roll + 2:
- β€11: 4 sonic damage
- 12-16: 7 sonic damage
- 17+: 10 sonic damage; prone; M < 2 slowed (save ends)
Effect: A layer of ground beneath the area that is 1 square deep is destroyed.
βοΈ Buss Buffe (1 Malice)
Area, Psionic Free triggered action π 5 burst π― Self and each ally in the area Trigger: A creature damages the cannonfall with a ranged or area ability.
Effect: The damage is halved for the cannonfall and each target also affected by the triggering ability.
βοΈ Foresight Squared
The cannonfall doesn't take a bane on strikes against creatures with concealment or cover.
Time Raider Helix¶
| Humanoid, Time Raider | - | Level 3 | Platoon Controller | EV 10 |
|---|---|---|---|---|
| 1M Size |
5 Speed |
40 Stamina |
0 Stability |
5 Free Strike |
| Psychic 3 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
+2 Presence |
πΉ Blaster Volley (Signature Ability)
Psionic, Ranged, Strike, Weapon Main action π Ranged 10 π― Two creatures or objects Power Roll + 2:
- β€11: 6 corruption damage; push 2
- 12-16: 8 corruption damage; push 4
- 17+: 11 corruption damage; push 6, prone
π³ Kinetic Lane
Area, Psionic, Ranged Maneuver π 4 x 2 line within 10 π― Special Effect: The area is a psionically charged treadmill that pushes creatures and objects at high speed in one direction of the helix's choice. Any creature who enters the area or starts their turn there slides 3 squares toward the end of the area in the chosen direction. Each enemy in the area when it first appears takes 3 damage before they slide.
3 Malice: The helix creates a second kinetic lane.
βοΈ Foresight
The helix doesn't take a bane on strikes against creatures with concealment.
Time Raider Hijack¶
| Humanoid, Time Raider | - | Level 3 | Platoon Ambusher | EV 10 |
|---|---|---|---|---|
| 1M Size |
6 Speed |
50 Stamina |
0 Stability |
5 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+2 Agility |
+2 Reason |
+2 Intuition |
+1 Presence |
π‘ Golden Sickles (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 1 π― One creature Power Roll + 2:
- β€11: 7 damage
- 12-16: 11 damage
- 17+: 14 damage; A < 2 bleeding (save ends)
Effect: The hijack is hidden from any creature who is bleeding from this ability until that condition ends.
πΉ Psi-Sickle
Psionic, Ranged, Weapon Maneuver π Ranged 5 π― One creature or object Effect: The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled up to 4 squares toward the hijack.
βοΈ Foresight
The hijack doesn't take a bane on strikes against creatures with concealment.
Time Raider Mind Punk¶
| Humanoid, Time Raider | - | Level 3 | Platoon Hexer | EV 10 |
|---|---|---|---|---|
| 2 Size |
5 Speed |
40 Stamina |
2 Stability |
5 Free Strike |
| Psychic 3 Immunity |
- Movement |
- | - With Captain |
- Weakness |
| +2 Might |
0 Agility |
+2 Reason |
+2 Intuition |
+1 Presence |
π‘ Repelling Psihander (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 1 π― Two creatures adjacent to each other Power Roll + 2:
- β€11: 6 damage
- 12-16: 8 damage; M < 1 dazed (save ends)
- 17+: 11 damage; M < 2 dazed (save ends)
Effect: A target who ends their next turn adjacent to the other target falls prone.
βοΈ Mindpunk (2 Malice)
Area, Psionic Main action π 3 burst π― Each enemy in the area Power Roll + 2:
- β€11: 4 psychic damage; R < 0 prone
- 12-16: 6 psychic damage; push 1; R < 1 prone and can't stand (save ends)
- 17+: 9 psychic damage; push 2; R < 2 prone and can't stand (save ends)
βοΈ Foresight
The mind punk doesn't take a bane on strikes against creatures with concealment.
Time Raider Nemesis¶
| Humanoid, Time Raider | - | Level 3 | Platoon Harrier | EV 10 |
|---|---|---|---|---|
| 1M Size |
7 Speed |
50 Stamina |
0 Stability |
5 Free Strike |
| Psychic 3 Immunity |
Fly Movement |
- | - With Captain |
- Weakness |
| +1 Might |
+2 Agility |
+2 Reason |
+1 Intuition |
0 Presence |
π‘ Golden Scythe (Signature Ability)
Melee, Psionic, Strike, Weapon Main action π Melee 2 π― One creature or object Power Roll + 2:
- β€11: 7 damage; pull 1
- 12-16: 10 damage; pull 2
- 17+: 13 damage; pull 3; A < 2 restrained (save ends)
Effect: This ability can target creatures on parallel planes of existence and pull them onto the nemesis's plane.
πΉ Kinetic Crush (2 Malice)
Psionic, Ranged, Strike Main action π Ranged 10 π― One creature Power Roll + 2:
- β€11: 7 psychic damage; M < 0 slowed (save ends)
- 12-16: 10 psychic damage; M < 1 slowed (save ends)
- 17+: 13 psychic damage; M < 2 slowed (save ends)
Effect: Any creature slowed this way takes 2 damage for each square they move or are force moved until that condition ends.
βοΈ Foresight
The nemesis doesn't take a bane on strikes against creatures with concealment.
Time Raider Vertex¶
| Humanoid, Time Raider | - | Level 3 | Platoon Support | EV 10 |
|---|---|---|---|---|
| 2 Size |
5 Speed |
62 Stamina |
2 Stability |
5 Free Strike |
| Psychic 3 Immunity |
Fly, hover Movement |
- | - With Captain |
- Weakness |
| +1 Might |
+1 Agility |
+2 Reason |
+1 Intuition |
0 Presence |
π‘ Psionic Slam (Signature Ability)
Melee, Psionic, Strike Main action π Melee 2 π― One creature Power Roll + 2:
- β€11: 5 damage, 2 psychic damage
- 12-16: 7 damage, 3 psychic damage
- 17+: 9 damage, 4 psychic damage
Effect: Any power roll made against the target gains an edge until the start of the vertex's next turn.
π³ Split Space (5 Malice)
Area, Psionic, Ranged Main action π 2 cube within 10 π― Special Effect: A portal fills the area, connecting to a location the vertex has experienced on any plane of existence, in person or otherwise. Any creature who enters the portal for the first time in a round or starts their turn there is instantly teleported to any unoccupied space in the portal at the chosen location. The portal lasts until the vertex uses this ability again, dismisses the portal (no action required), or is transported by the portal.
βοΈ Invigorated March
Area, Psionic Maneuver π 4 burst π― Each ally in the area Effect: Each target shifts up to half their speed.
βοΈ Foresight
The vertex doesn't take a bane on strikes against creatures with concealment.
Time Raider Tyrannis¶
| Humanoid, Time Raider | - | Level 3 | Leader | EV 20 |
|---|---|---|---|---|
| 2 Size |
10 Speed |
120 Stamina |
2 Stability |
5 Free Strike |
| Psychic 5 Immunity |
Hover, teleport Movement |
- | - With Captain |
- Weakness |
| 0 Might |
+3 Agility |
+3 Reason |
+1 Intuition |
0 Presence |
βοΈ Gatling Blaster (Signature Ability)
Melee, Psionic, Ranged, Strike, Weapon Main action π Melee 2 or ranged 10 π― Two creatures or objects Power Roll + 3:
- β€11: 8 corruption damage
- 12-16: 12 corruption damage
- 17+: 15 corruption damage
Effect: Each target takes a β2 penalty to speed until the start of the tyrannis's next turn.
πΉ Air Raid! (3 Malice)
Psionic, Ranged Maneuver π Ranged 10 π― Three time raiders Effect: Each target can fly up to their speed and make a free strike. If a target doesn't land in an unoccupied space, they fall.
βοΈ Precog Reflexes
Psionic, Ranged Triggered action π Ranged 10 π― The triggering creature Trigger: A creature within distance makes a strike against the tyrannis.
Effect: The strike takes a bane. After the strike resolves, the tyrannis can make a free strike against the target.
2 Malice: The strike has a double bane instead.
βοΈ End Effect
At the end of each of their turns, the tyrannis can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
βοΈ Foresight
The tyrannis doesn't take a bane on strikes against creatures with concealment.
β οΈ We Will Won! (Villain Action 1)
Psionic, Ranged - π Ranged 10 π― Self and three allies Effect: Each target gains 15 temporary Stamina, and has their speed doubled until the end of their next turn.
β οΈ Stick to the Plan! (Villain Action 2)
Area - π 10 burst π― Self and each ally in the area Effect: Each target can end one effect on them or can move up to their speed.
β οΈ Armageddon (Villain Action 3)
Area - π 5 burst π― Special Effect: The tyrannis fires a sensor mine into each unoccupied square in the area, and creates a gravity well whose area contains one or more squares of the tyrannis's space (see Gravity Well). Whenever an enemy enters a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.